


What was once a research project has turned into hedonistic chaos, with everyone but Juliana and Colt forgetting each previous loop. The island of Blackrock is stuck in a day long time loop, and in order to break it, Colt needs to make a perfect run and kill every single one of the eight “visionaries” that sustain the loop and lead the people here. He wakes on the beach again, remembering what just happened, or rather what happened in another version of this day. A woman named Juliana insults him over a radio as he gets his bearings, and his first day on the island ends with her killing him and Colt meeting…himself. The story follows Colt, a man who has somehow lost his memory, awakening on a beach and unaware of how he got here or where this is. It’s yet another immersive sim, it has some familiar mechanics, but it’s a bit different in its unique hook – a time loop. Where Prey was melancholy and thoughtful with bits of dark humor, and Dishonored leaned heavily into mature fantasy and tragedy, Deathloop is a wacky hijinks murder adventure where everyone hates each other and included animated cutscenes see the cast killing each other like Bugs Bunny sabotaging Wile E. As for the next big project, that turned out to be Deathloop, a game subtly set in the Dishonored universe in an alternate history style Cold War era, and it turned out to be very, very different from any other project they’ve done tonally. After Prey (2017) underperformed, Arkane mainly focused on an expansion for Dishonored 2 and helping MachineGames with some Wolfenstein projects.
